Pathfinder 2 Weapon of Judgement Spell

Weapon of Judgement

SPELL 9
EVOCATION FORCE

Traditions divine

Cast [2 Actions] somatic, verbal

Requirements You have a deity.

Range 100 feet

Targets 1 creature

Duration 1 minute


An immense weapon of force appears, hovering in the air above the target. The weapon has the ghostly visual appearance of your deity’s favored weapon. Name war or peace when you cast this spell.

If you name “war,” mentally choose one creature. This must be a creature both you and the target can see. The target instinctively knows which creature this is. At the end of each of the target’s turns, if the target did not use a hostile action against the creature you chose during that turn, the weapon Strikes the target.

If you name “peace,” mentally choose up to five allies. The target instinctively knows who those allies are. The weapon Strikes the target each time the target uses a hostile action against you or one of your allies. The weapon Strikes only once per action, even if the action targets multiple allies (such as for a fireball or a Whirlwind Strike).

Strikes with the weapon are melee weapon attacks, but they use your spell attack modifier. Regardless of its appearance, the weapon deals force damage equal to 3d10 plus your spellcasting ability modifier. The weapon takes a multiple attack penalty, which increases throughout the target’s turn, but its penalty is separate from yours.

When the weapon Strikes, you can deal damage of the normal damage type of the weapon instead of force damage (or any of the available damage types, for a versatile weapon). No other statistics or attributes of the weapon apply, and even a ranged weapon attacks adjacent creatures only. A weapon of judgment is a weapon for the purposes of triggers, resistances, and so forth.

The weapon doesn’t take up space, grant flanking, or have any other attributes a creature would. The weapon can’t make any attack other than its Strike, and feats or spells that affect weapons do not apply to this weapon.


Heightened (10th) The force damage increases by 1d10.


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Spirit Song H

FORCE NECROMANCY

Traditions occult

Level 8

Cast [2 Actions] somatic, verbal

Area 60-foot cone

Saving Throw basic Fortitude


Sing an eldritch song that damages any creature that has a spirit.

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Spiritual Weapon H

ATTACK EVOCATION FORCE

Traditions divine, occult

Level 2

Cast [2 Actions] somatic, verbal

Requirements You have a deity.

Range 120 feet

Duration sustained up to 1 minute


Materialize a deific weapon of force that appears and attacks repeatedly.

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Blade Barrier H

EVOCATION FORCE

Traditions divine

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Cast [3 Actions] material, somatic, verbal

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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.