Pathfinder 2 Waking Nightmare Spell
Domain nightmares
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Will
Duration varies
You fill the creature’s mind with a terrifying vision out of its nightmares. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3.
If the target is unconscious when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the fleeing condition for 1 round in addition to the effects noted above.
Similar Spells
Shared Nightmare
Domain nightmares
Level 4
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Will
Duration varies
Fear H
Traditions arcane, divine, occult, primal
Level 1
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Will
Duration varies
Frighten a creature, possibly making it flee.
Blistering Invective H
Traditions occult
Level 2
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Will