Pathfinder 2 Vital Beacon Spell

Vital Beacon

SPELL 4
HEALING NECROMANCY POSITIVE

Traditions divine, primal

Cast [1 Minute] somatic, verbal

Duration until your next daily preparations


Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time.


Heightened (+1) The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step.


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UNCOMMON CLERIC HEALING NECROMANCY POSITIVE

Domain healing

Level 4

Cast [1 to 3 Actions] somatic

Area 20-foot emanantion

Targets 1 living creature per action spent to cast this spell


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HEALING NECROMANCY POSITIVE

Traditions divine, primal

Level 10

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets dead creatures and living creatures of your choice within range

Duration sustained up to 1 minute


Heal creature in an area and return the dead to life temporarily

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Regenerate H

HEALING NECROMANCY POSITIVE

Traditions divine, primal

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Cast [2 Actions] somatic, verbal

Range touch

Targets 1 willing living creature

Duration 1 minute


Cause a creature to heal over time, regrow organs, and reattach body parts.

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Heal H

HEALING NECROMANCY POSITIVE

Traditions divine, primal

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Cast [1 to 3 Actions] varies

Range varies

Targets 1 willing living creature or 1 undead creature


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Field of Life H

HEALING NECROMANCY POSITIVE

Traditions divine, primal

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Cast [2 Actions] somatic, verbal

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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.