Pathfinder 2 Vital Beacon Spell
Traditions divine, primal
Cast [1 Minute] somatic, verbal
Duration until your next daily preparations
Vitality radiates outward from you, allowing others to supplicate and receive healing. Once per round, either you or an ally can use an Interact action to supplicate and lay hands upon you to regain Hit Points. Each time the beacon heals someone, it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the fourth, after which the spell ends. You can have only one vital beacon active at a time.
Heightened (+1) The beacon restores one additional die of Hit Points each time it heals, using the same die size as the others for that step.
Similar Spells
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Cast [1 to 3 Actions] somatic
Area 20-foot emanantion
Targets 1 living creature per action spent to cast this spell
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Cast [2 Actions] somatic, verbal
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Targets dead creatures and living creatures of your choice within range
Duration sustained up to 1 minute
Heal creature in an area and return the dead to life temporarily
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Traditions divine, primal
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Cast [2 Actions] somatic, verbal
Range touch
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Duration 1 minute
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Traditions divine, primal
Level 1
Cast [1 to 3 Actions] varies
Range varies
Targets 1 willing living creature or 1 undead creature
Positive energy heals the living or harms the undead, either a single creature or all in a burst.
Field of Life H
Traditions divine, primal
Level 6
Cast [2 Actions] somatic, verbal
Range 30 feet
Area 20-foot burst
Duration sustained up to 1 minute
Create a positive energy field that heals those within.