Pathfinder 2 Vibrant Pattern Spell

Vibrant Pattern

SPELL 6
ILLUSION INCAPACITATION MENTAL

Traditions arcane, occult

Cast [2 Actions] material, somatic

Range 120 feet

Area 10-foot burst

Saving Throw Will

Duration sustained up to 1 minute


You create a pattern of lights that pulses with intensity. Creatures are dazzled while inside the pattern.

In addition, a creature must attempt a Will saving throw if it’s inside the pattern when you cast it, enters the pattern, ends its turn within the pattern, or uses a Seek or Interact action on the pattern. A creature currently blinded by the pattern doesn’t need to attempt new saving throws.

Success The creature is unaffected.

Failure The creature is blinded by the pattern. If it exits the pattern, it can attempt a new save to recover from the blinded condition at the end of each of its turns, to a maximum duration of 1 minute.

Critical Failure The creature is blinded for 1 minute.


Similar Spells

Feeblemind

CURSE ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, occult

Level 6

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration varies


Stupefy a creature permanently

Full Details

Dominate H

UNCOMMON ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, occult

Level 6

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration until the next time you make your daily preparations


A humanoid must obey your orders.

Full Details

Hallucination H

ILLUSION INCAPACITATION MENTAL

Traditions arcane, occult

Level 5

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Duration 1 hour


A creature believes one thing is another, can’t detect something, or sees something that’s not really there.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.