Pathfinder 2 Ventriloquism Spell

Ventriloquism

SPELL 1
AUDITORY ILLUSION

Traditions arcane, divine, occult, primal

Cast [2 Actions] somatic, verbal

Duration 10 minutes


Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion.


Heightened (2nd) The spell’s duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.


Similar Spells

Message H

AUDITORY CANTRIP ILLUSION LINGUISTIC MENTAL

Traditions arcane, divine, occult

Cast [1 Action] verbal

Range 120 feet

Targets 1 creature

Duration see below


Speak a message to a distant creature, who can reply.

Full Details

Ghost Sound H

AUDITORY CANTRIP ILLUSION

Traditions arcane, occult

Cast [2 Actions] somatic, verbal

Range 30 feet

Duration sustained


Make false sounds.

Full Details

Magic Mouth

AUDITORY ILLUSION VISUAL

Traditions arcane, occult

Level 2

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 creature or object

Duration unlimited


Make an illusory mouth appear to speak a message.

Full Details

Illusory Creature H

AUDITORY ILLUSION VISUAL

Traditions arcane, occult

Level 2

Cast [2 Actions] somatic, verbal

Range 500 feet

Duration sustained


Form a convincing illusion of a creature.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.