Pathfinder 2 Vampiric Maiden Spell
Traditions arcane, divine, occult
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Fortitude
A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals 4d4 piercing damage and 4d4 negative damage, and the target must attempt a Fortitude save. You gain temporary HP equal to the negative damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary HP after 1 minute.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target is briefly trapped within the vampiric maiden. The target takes full damage and is immobilized by the iron maiden for 1 round or until it uses an Interact action to extricate itself, whichever comes first.
Critical Failure The target takes double damage and is immobilized by the vampiric maiden for 1 round or until it Escapes (the DC is your spell DC), whichever comes first.
Heightened (+1) The piercing and negative damage increase by 1d4 each.
Similar Spells
Necrotic Radiation H
Traditions arcane, divine, occult
Level 4
Cast [2 Actions] somatic, verbal
Range touch
Targets one object or one 10-foot- square area
Duration 24 hours
Enervation H
Traditions arcane, divine, occult
Level 4
Cast [2 Actions] somatic, verbal
Area 30-foot line
Saving Throw Fortitude
Malignant Sustenance H
Domain undeath
Level 4
Cast [2 Actions] somatic, verbal
Range touch
Targets 1 willing undead creature
Duration 1 minute
Fallow Field
Domain decay
Level 4
Cast [2 Actions] somatic, verbal
Range 60 feet
Area 15-foot emanation
Saving Throw Will
Duration sustained up to 1 minute