Pathfinder 2 Tempt Fate Spell

Tempt Fate

FOCUS 4
UNCOMMON CLERIC DIVINATION FORTUNE

Domain fate

Cast [Reaction] somatic

Trigger You or an ally within range attempts a saving throw.

Range 120 feet

Targets the triggering creature


You twist the forces of fate to make a moment dire or uneventful, with no in-between. The target gains a +1 status bonus to the triggering saving throw. If the saving throw’s result is a success, it becomes a critical success. If it’s a failure, it becomes a critical failure, and the critical failure can’t be reduced by abilities that usually reduce critical failure, such as improved evasion.

If the triggering ability did not have both a critical success and critical failure condition, tempt fate fails, but you don’t expend the Focus Point for Casting this Spell.


Heightened (8th) The bonus on the saving throw is +2.


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Cast [Reaction] somatic

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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.