Pathfinder 2 Telekinetic Projectile Spell

Telekinetic Projectile

CANTRIP 1
ATTACK CANTRIP EVOCATION

Traditions arcane, occult

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature


You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a ranged attack against the target. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.

Critical Success You deal double damage.

Success You deal full damage.


Heightened (+1) The damage increases by 1d6.


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Ray of Frost H

ATTACK CANTRIP COLD EVOCATION

Traditions arcane, primal

Cast [2 Actions] somatic, verbal

Range 120 feet

Targets 1 creature


Damage a creature with cold.

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ATTACK CANTRIP EVOCATION FIRE

Traditions arcane, primal

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature


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Divine Lance H

ATTACK CANTRIP EVOCATION

Traditions divine

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature


Throw divine energy that damages based on your deity’s alignment.

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Acid Splash H

ACID ATTACK CANTRIP EVOCATION

Traditions arcane, primal

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature or object


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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.