Pathfinder 2 Telekinetic Maneuver Spell
Traditions arcane, occult
Cast [2 Actions] somatic, verbal
Range 60 feet
Targets 1 creature
With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.
Similar Spells
Spiritual Weapon H
Traditions divine, occult
Level 2
Cast [2 Actions] somatic, verbal
Requirements You have a deity.
Range 120 feet
Duration sustained up to 1 minute
Materialize a deific weapon of force that appears and attacks repeatedly.
Force Bolt H
Level 1
Cast [1 Action] somatic
Range 30 feet
Targets 1 creature or object
Magic Missile H
Traditions arcane, occult
Level 1
Cast [1 to 3 Actions] somatic, verbal
Range 120 feet
Targets 1 creature
Pelt creatures with unerring bolts of magical force.