Pathfinder 2 Telekinetic Maneuver Spell

Telekinetic Maneuver

SPELL 2
ATTACK EVOCATION FORCE

Traditions arcane, occult

Cast [2 Actions] somatic, verbal

Range 60 feet

Targets 1 creature


With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check.


Similar Spells

Spiritual Weapon H

ATTACK EVOCATION FORCE

Traditions divine, occult

Level 2

Cast [2 Actions] somatic, verbal

Requirements You have a deity.

Range 120 feet

Duration sustained up to 1 minute


Materialize a deific weapon of force that appears and attacks repeatedly.

Full Details

Force Bolt H

UNCOMMON ATTACK EVOCATION FORCE WIZARD

Level 1

Cast [1 Action] somatic

Range 30 feet

Targets 1 creature or object


Full Details

Magic Missile H

EVOCATION FORCE

Traditions arcane, occult

Level 1

Cast [1 to 3 Actions] somatic, verbal

Range 120 feet

Targets 1 creature


Pelt creatures with unerring bolts of magical force.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.