Pathfinder 2 Sunburst Spell

Sunburst

SPELL 7
EVOCATION FIRE LIGHT POSITIVE

Traditions divine, primal

Cast [2 Actions] somatic, verbal

Range 500 feet

Area 60-foot burst

Saving Throw Reflex


A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures. Each creature and object in the area must attempt a Reflex save.

Critical Success The creature or object is unaffected.

Success The creature or object takes half damage.

Failure The creature or object takes full damage.

Critical Failure The creature or object takes full damage. If it’s a creature, it becomes blinded permanently.

If the globe overlaps with an area of magical darkness, sunburst attempts to counteract the darkness effect.


Heightened (+1) The fire damage increases by 1d10, and the positive damage against undead increases by 1d10.


Similar Spells

Positive Luminance H

UNCOMMON CLERIC LIGHT NECROMANCY POSITIVE

Domain sun

Level 4

Cast [1 Action] somatic

Duration 1 minute


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Regenerate H

HEALING NECROMANCY POSITIVE

Traditions divine, primal

Level 7

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 willing living creature

Duration 1 minute


Cause a creature to heal over time, regrow organs, and reattach body parts.

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Field of Life H

HEALING NECROMANCY POSITIVE

Traditions divine, primal

Level 6

Cast [2 Actions] somatic, verbal

Range 30 feet

Area 20-foot burst

Duration sustained up to 1 minute


Create a positive energy field that heals those within.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.