Pathfinder 2 Strange Geometry Spell

Strange Geometry

SPELL 5
ILLUSION

Traditions occult

Cast [3 Actions] material, somatic, verbal

Range 60 feet

Area 4 cubes, each 10 feet on a side

Saving Throw WIll

Duration 1 minute


You cause the areas to appear to swell, bend, and break, twisting together in a bizarre spatial geometry. The cubes of the spell’s area can’t be adjacent to one another. A creature must attempt a Will save if it’s in one of the cubes when you Cast the Spell, or if it later enters one of the areas, with the following effects. A creature interacting with the illusion can also attempt a Will save to disbelieve the illusion, as normal.

Success The creature disbelieves the illusion.

Failure All terrain in the cubes is difficult terrain for the creature, including the air if the creature is flying, walls if it’s climbing, and so on. When the creature would exit one of the cubes, it exits from one randomly determined by the GM. This is a teleportation effect. It can exit from any edge of that cube it chooses. When selecting a random cube, the GM excludes any that don’t match the creature’s terrain; for instance, if the creature were exiting along the ground, the GM would exclude any cube that didn’t have an exit on the ground.


Similar Spells

Shadow Siphon

ILLUSION SHADOW

Traditions arcane, occult

Level 5

Cast [Reaction] verbal

Trigger A spell or magical effect deals damage.

Range 60 feet

Targets the triggering spell


React to lessen the damage from an enemy’s spell by making it partially illusion.

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Illusory Scene H

AUDITORY ILLUSION VISUAL

Traditions arcane, occult

Level 5

Cast [10 Minutes] somatic, verbal

Range 500 feet

Area 30-foot burst

Duration 1 hour


Create an imaginary scene containing multiple creatures and objects.

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Hallucination H

ILLUSION INCAPACITATION MENTAL

Traditions arcane, occult

Level 5

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Duration 1 hour


A creature believes one thing is another, can’t detect something, or sees something that’s not really there.

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False Vision

UNCOMMON ILLUSION

Traditions arcane, occult

Level 5

Cast [10 minutes] material, somatic, verbal

Range touch

Area 100-foot burst

Duration until the next time you make your daily preparations


Trick a scrying spell.

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Cloak of Colors

ILLUSION VISUAL

Traditions arcane, occult

Level 5

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Duration 1 minute


Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.

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Section 15: Copyright Notice

Pathfinder Advanced Player's Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.