Pathfinder 2 Spell Immunity Spell

Spell Immunity

SPELL 4
ABJURATION

Traditions arcane, divine, occult

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 creature

Duration 24 hours


You ward a creature against the effects of a single spell. Choose a spell and name it aloud as part of the verbal component. Spell immunity attempts to counteract that spell whenever spell immunity’s target is the target of the named spell or in that spell’s area. Successfully counteracting a spell that targets an area or multiple targets with spell immunity negates the effects only for the target affected by spell immunity.


Similar Spells

Globe of Invulnerability

UNCOMMON ABJURATION

Traditions arcane, divine, occult

Level 4

Cast [2 Actions] somatic, verbal

Area 10-foot burst centered on one corner of your space

Duration 10 minutes


Magical sphere counteracts spells that would enter it.

Full Details

Dimensional Anchor

ABJURATION

Traditions arcane, divine, occult

Level 4

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration varies


Keep a creature from teleporting or traveling to other planes.

Full Details

Resilient Sphere

ABJURATION FORCE

Traditions arcane, occult

Level 4

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 Large or smaller creature

Duration 1 minute


Create a sphere of force that blocks anything that would come through.

Full Details

Private Sanctum

UNCOMMON ABJURATION

Traditions arcane, occult

Level 4

Cast [10 Minutes] material, somatic, verbal

Range touch

Area 100-foot burst

Duration 24 hours


Black fog prevents sensing, scrying, and mind-reading on anyone within.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.