Pathfinder 2 Sigil Spell

Sigil

CANTRIP 1
CANTRIP TRANSMUTATION

Traditions arcane, divine, occult, primal

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 creature or object

Duration unlimited (see below)


You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it’s on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level.


Heightened (3rd) The sigil instead fades after 1 month.

Heightened (5th) The sigil instead fades after 1 year.

Heightened (7th) The sigil never fades.


Similar Spells

Read Aura H

CANTRIP DETECTION DIVINATION

Traditions arcane, divine, occult, primal

Cast [1 Minute] somatic, verbal

Range 30 feet

Targets 1 object


Detect if an object is magical, and determine the school of its magic.

Full Details

Prestidigitation

CANTRIP EVOCATION

Traditions arcane, divine, occult, primal

Cast [2 Actions] somatic, verbal

Range 10 feet

Targets 1 object (cook, lift, or tidy only)

Duration sustained


Perform a minor magical trick.

Full Details

Light H

CANTRIP EVOCATION LIGHT

Traditions arcane, divine, occult, primal

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 unattended, non-magical object of 1 Bulk or less

Duration until the next time you make your daily preparations


Make an object glow.

Full Details

Detect Magic H

CANTRIP DETECTION DIVINATION

Traditions arcane, divine, occult, primal

Cast [2 Actions] somatic, verbal

Area 30-foot emanation


Sense whether magic is nearby.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.