Pathfinder 2 Shield Spell

Shield

CANTRIP 1
ABJURATION CANTRIP FORCE

Traditions arcane, divine, occult

Cast [1 Action] verbal

Duration until the start of your next turn


You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn’t require a hand to use.

While the spell is in effect, you can use the Shield Block reaction with your magic shield (see the sidebar). The shield has Hardness 5. After you use Shield Block, the spell ends and you can’t cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell’s reaction against the magic missile spell.

Heightening the spell increases the shield’s Hardness.


Heightened (3rd) The shield has Hardness 10.

Heightened (5th) The shield has Hardness 15.

Heightened (7th) The shield has Hardness 20.

Heightened (9th) The shield has Hardness 25.


Similar Spells

Magic Missile H

EVOCATION FORCE

Traditions arcane, occult

Level 1

Cast [1 to 3 Actions] somatic, verbal

Range 120 feet

Targets 1 creature


Pelt creatures with unerring bolts of magical force.

Full Details

Floating Disk

CONJURATION FORCE

Traditions arcane, occult

Level 1

Cast [2 Actions] somatic, verbal

Duration 8 hours


A disk of energy follows you, carrying objects.

Full Details

Force Bolt H

UNCOMMON ATTACK EVOCATION FORCE WIZARD

Level 1

Cast [1 Action] somatic

Range 30 feet

Targets 1 creature or object


Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.