Pathfinder 2 Searing Light Spell

Searing Light

SPELL 3
ATTACK EVOCATION FIRE GOOD LIGHT

Traditions divine, primal

Cast [2 Actions] somatic, verbal

Range 120 feet

Targets 1 creature


You shoot a blazing ray of light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage.

Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead.

Success The target takes full damage

If the light passes through an area of magical darkness or targets a creature affected by magical darkness, searing light attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell’s target


Heightened (+1) The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.

If the light passes through an area of magical darkness or targets a creature affected by magical darkness, searing light attempts to counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the spell’s target


Similar Spells

Angelic Wings H

UNCOMMON EVOCATION LIGHT SORCERER

Level 3

Cast [2 Actions] somatic, verbal

Duration 3 rounds


Full Details

Faerie Fire

EVOCATION LIGHT

Traditions divine, occult, primal

Level 2

Cast [2 Actions] somatic, verbal

Range 120 feet

Area 10-foot burst

Duration 5 minutes


Colorful light prevents creatures from being concealed or invisible.

Full Details

Continual Flame H

EVOCATION LIGHT

Traditions arcane, divine, occult, primal

Level 2

Cast [3 Actions] material, somatic, verbal

Cost 6 gp of ruby dust

Range touch

Targets 1 object

Duration unlimited


A magical flame burns indefinitely.

Full Details

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Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.