Pathfinder 2 Sanctuary Spell

Sanctuary

SPELL 1
ABJURATION

Traditions divine, occult

Cast [2 Actions] somatic, verbal

Range touch

Area 1 creature

Duration 1 minute


You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.

Critical Success Sanctuary ends.

Success The creature can attempt its attack and any other attacks against the target this turn.

Failure The creature can’t attack the target and wastes the action. It can’t attempt further attacks against the target this turn.

Critical Failure The creature wastes the action and can’t attempt to attack the target for the rest of sanctuary’s duration.


Similar Spells

Protection

UNCOMMON ABJURATION

Traditions divine, occult

Level 1

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 creature

Duration 1 minute


Shield a creature against those of a chosen alignment.

Full Details

Lock H

ABJURATION

Traditions arcane, divine, occult

Level 1

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 lock, or a door or container with a latch

Duration 1 day


Make a lock hard to open.

Full Details

Alarm H

ABJURATION

Traditions arcane, divine, occult, primal

Level 1

Cast [10 Minutes] material, somatic, verbal

Requirements 3 gp silver bell focus

Range touch

Area 20-foot burst

Duration 8 hours


Be alerted if a creature enters a warded area.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.