Pathfinder 2 Revival Spell
Traditions divine, primal
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets dead creatures and living creatures of your choice within range
Duration sustained up to 1 minute
A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain 10d8+40 Hit Points. In addition, you return any number of dead targets to life temporarily, with the same effects and limitations as raise dead (page 362). The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can’t regain Hit Points or gain temporary Hit Points in other ways, and once revival’s duration ends, they lose all temporary Hit Points and die. Revival can’t resurrect creatures killed by disintegrate or a death effect. It has no effect on undead.
Similar Spells
Hero's Defiance
Level 10
Cast [Free Action] verbal
Trigger An attack would bring you to 0 Hit Points.
Vital Beacon H
Traditions divine, primal
Level 4
Cast [1 Minute] somatic, verbal
Duration until your next daily preparations
Radiate vitality that heals creatures that touch you.
Regenerate H
Traditions divine, primal
Level 7
Cast [2 Actions] somatic, verbal
Range touch
Targets 1 willing living creature
Duration 1 minute
Cause a creature to heal over time, regrow organs, and reattach body parts.
Heal H
Traditions divine, primal
Level 1
Cast [1 to 3 Actions] varies
Range varies
Targets 1 willing living creature or 1 undead creature
Positive energy heals the living or harms the undead, either a single creature or all in a burst.
Field of Life H
Traditions divine, primal
Level 6
Cast [2 Actions] somatic, verbal
Range 30 feet
Area 20-foot burst
Duration sustained up to 1 minute
Create a positive energy field that heals those within.