Pathfinder 2 Remove Paralysis Spell

Remove Paralysis

SPELL 2
HEALING NECROMANCY

Traditions divine, occult, primal

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 creature


A surge of energy frees a paralyzed creature. You can attempt to counteract a single effect imposing the paralyzed condition on the target. This does not cure someone who is paralyzed from some natural state or effect, such as paralysis caused by non-magical wounds or toxins.


Heightened (6th) The spell’s range increases to 30 feet, and you can target up to 10 creatures.


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Traditions divine, occult, primal

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Cast [2 Actions] somatic, verbal

Range touch

Targets 1 creature


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HEALING NECROMANCY

Traditions divine, occult, primal

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Cast [1 Minute] somatic, verbal

Range touch

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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.