Pathfinder 2 Read Fate Spell
Domain fate
Cast [1 Minute] material, somatic, verbal
Range 10 feet
Targets 1 creature other than you
You attempt to learn more about the target’s fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.
You learn a single enigmatic word connected to the creature’s fate in that time frame. Fate is notoriously inscrutable, and the word isn’t necessarily meant to be taken at face value, so the meaning is often clear only in hindsight. The GM rolls a secret DC 6 flat check. If the creature’s fate is too uncertain, or on a failed flat check, the spell yields the word “inconclusive.” Either way, the creature is then temporarily immune for 24 hours.
Similar Spells
Tempt Fate H
Domain fate
Level 4
Cast [Reaction] somatic
Trigger You or an ally within range attempts a saving throw.
Range 120 feet
Targets the triggering creature
Augury
Traditions divine, occult
Level 2
Cast [10 Minutes] material, somatic, verbal
Predict whether a course of action brings good fortune.
True Target
Traditions arcane, occult
Level 7
Cast [1 Action] verbal
Range 60 feet
Targets 1 creature
Duration until the start of your next turn
Make multiple attacks against a creature especially accurate.
Read Omens
Traditions divine, occult
Level 4
Cast [10 Minutes] material, somatic, verbal
Get a piece of advice about an upcoming event.
Foresight
Traditions arcane, divine, occult
Level 9
Cast [2 Actions] somatic, verbal
Range touch
Targets 1 creature
Duration 1 hour
Sense when a creature is in danger and React to protect it with good fortune.