Pathfinder 2 Ray of Enfeeblement Spell

Ray of Enfeeblement

SPELL 1
ATTACK NECROMANCY

Traditions arcane, divine, occult

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Fortitude

Duration 1 minute


A ray with the power to sap a foe’s strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save in order to determine the spell’s effect. If you critically succeed on your attack roll, use the outcome for one degree of success worse than the result of its save.

Critical Success The target is unaffected.

Success The target becomes enfeebled 1.

Failure The target becomes enfeebled 2.

Critical Failure The target becomes enfeebled 3.


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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.