Pathfinder 2 Raise Dead Spell

Other Game Systems: Starfinder Raise Dead Spell

Raise Dead

SPELL 6
UNCOMMON HEALING NECROMANCY

Traditions divine

Cast [10 Minutes] material, somatic, verbal

Cost diamonds worth a total value of the target’s level (minimum 1) × 200 gp

Range 10 feet

Targets 1 dead creature of 13th level or lower


You attempt to call forth the dead creature’s soul, requiring the creature’s body to be present and relatively intact. The creature must have died within the past 3 days. If Pharasma has decided that the creature’s time has come (at the GM’s discretion), or if the creature doesn’t wish to return to life, this spell automatically fails, but the diamonds aren’t consumed in the casting.

If the spell is successful, the creature returns to life with 1 Hit Point, no spells prepared or spell slots available, no points in any pools or any other daily resources, and still with any long-term debilitations of the old body. The time spent in the Boneyard leaves the target temporarily debilitated, making it clumsy 2, drained 2, and enfeebled 2 for 1 week; these conditions can’t be removed or reduced by any means until the week has passed. The creature is also permanently changed by its time in the afterlife, such as a slight personality shift, a streak of white in the hair, or a strange new birthmark.


Heightened (7th) The maximum level of the target increases to 15. The cost increases to the target’s level (minimum 1) × 400 gp.

Heightened (8th) The maximum level the target increases to 17. The cost increases to the target’s level (minimum 1) × 800 gp.

Heightened (9th) The maximum level of the target increases to 19. The cost increases to the target’s level (minimum 1) × 1,600 gp.

Heightened (10th) The maximum level the target increases to 21. The cost increases to the target’s level (minimum 1) × 3,200 gp.


Similar Spells

Field of Life H

HEALING NECROMANCY POSITIVE

Traditions divine, primal

Level 6

Cast [2 Actions] somatic, verbal

Range 30 feet

Area 20-foot burst

Duration sustained up to 1 minute


Create a positive energy field that heals those within.

Full Details

Ravening Maw H

UNCOMMON EVIL HEALING NECROMANCY

Traditions divine, occult, primal

Level 5

Cast [2 Actions] somatic, verbal

Range 60 feet

Targets one living creature

Saving Throw Will

Duration 3 rounds


Full Details

Breath of Life

HEALING NECROMANCY POSITIVE

Traditions divine

Level 5

Cast [Reaction] verbal

Trigger A living creature within range would die.

Range 60 feet

Targets the triggering creature


React to revive a creature at the moment of its death.

Full Details

Section 15: Copyright Notice

Pathfinder Adventure Path #153: Life’s Long Shadows © 2020, Paizo Inc.; Authors: Greg A. Vaughan, with Anthony Bono, Jacob W. Michaels, Andrew Mullen, Patrick Renie, Alex Riggs, Timothy Snow, and Amber Stewart.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.