Pathfinder 2 Quench Spell

Quench

SPELL 2
ABJURATION WATER

Traditions primal

Cast [2 Actions] somatic, verbal

Range 120 feet

Area 20-foot burst

Duration sustained


You cause the air in the area to become supersaturated with water vapor. Non-magical fires within the area are automatically extinguished. Fire creatures within the area take 4d8 damage (basic Fortitude save). Choose one magical fire, fire spell, or fire item in the area and attempt to counteract it. If you succeed against an item, the item loses its fire properties for 10 minutes (for instance, a +1 flaming longsword would become a +1 longsword). If the target is an artifact or similarly powerful item, you automatically fail to counteract it.

When you Sustain this Spell, you can move the area of vapor anywhere within range, but the only effect when you do so is to automatically extinguish non-magical fires.

If you have the Counterspell reaction, you can use quench to counter any spell with the fire trait instead of needing to have the triggering fire spell prepared or in your repertoire.


Heightened (+1) Increase the damage to fire creatures by 2d8.


Similar Spells

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Traditions arcane, primal

Level 2

Cast [2 Actions] somatic, verbal

Duration until the start of your next turn


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Traditions arcane, primal

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Cast [3 Actions] material, somatic, verbal

Range 120 feet

Area 20-foot burst

Duration 1 minute


Conceal creatures in a cloud of mist.

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ATTACK COLD EVOCATION WATER

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Cast [2 Actions] somatic, verbal

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UNCOMMON EVOCATION WATER

Traditions arcane, primal

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Cast [2 Actions] somatic, verbal

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Targets 1 creature

Saving Throw Reflex

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Hydraulic Push H

ATTACK EVOCATION WATER

Traditions arcane, primal

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Cast [2 Actions] somatic, verbal

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Traditions arcane, divine, primal

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Cast [2 Actions] somatic, verbal

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Section 15: Copyright Notice

Pathfinder Advanced Player's Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza MarroquĂ­n, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.

Pathfinder Adventure Path #151: The Show Must Go On © 2020, Paizo Inc.; Authors: Jason Tondro, with Andrew Mullen, Patrick Renie, David N. Ross, and Michael Sayre

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

Pathfinder Lost Omens World Guide (Second Edition) © 2019, Paizo Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, James L. Sutter.