Pathfinder 2 Pushing Gust Spell
Domain air
Cast [2 Actions] somatic, verbal
Range 500 feet
Targets 1 creature
Saving Throw Fortitude
Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target is pushed 5 feet away from you.
Failure The target is pushed 10 feet away from you.
Critical Failure The target is pushed 10 feet away from you and knocked prone.
Similar Spells
Disperse Into Air
Domain air
Level 4
Cast [Reaction] somatic
Trigger You take damage from an enemy or a hazard.
Verdant Sprout H
Traditions primal
Level 1
Cast [3 Actions] material, somatic, verbal
Range 30 feet
Unseen Servant
Traditions arcane, occult
Level 1
Cast [3 Actions] material, somatic, verbal
Range 60 feet
Duration sustained
Create an invisible creature to help you.
Thoughtful Gift H
Traditions arcane, divine, occult
Level 1
Cast [1 Action] somatic
Range 120 feet
Targets 1 willing creature
Temporary Tool
Traditions arcane
Level 1
Cast [1 Minute]
Duration until used or 1 minute; see text
Summon Plant or Fungus H
Traditions primal
Level 1
Cast [3 Actions] material, somatic, verbal
Range 30 feet
Duration sustained up to 1 minute
Conjure a plant or fungus to fight on your behalf.
Summon Fey H
Traditions occult, primal
Level 1
Cast [3 Actions] material, somatic, verbal
Range 30 feet
Duration sustained up to 1 minute
Conjure a fey to fight on your behalf.
Summon Construct H
Traditions arcane
Level 1
Cast [3 Actions] material, somatic, verbal
Range 30 feet
Duration sustained up to 1 minute
Conjure a construct to fight on your behalf.
Summon Animal H
Traditions arcane, primal
Level 1
Cast [3 Actions] material, somatic, verbal
Range 30 feet
Duration sustained up to 1 minute
Conjure an animal to fight on your behalf.