Pathfinder 2 Punishing Winds Spell

Punishing Winds

SPELL 8
AIR EVOCATION

Traditions primal

Cast [3 Actions] material, somatic, verbal

Range 100 feet

Area 30-foot radius, 100-foot-tall cylinder

Duration sustained up to 1 minute


Violent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is greater difficult terrain for Flying creatures, and difficult terrain for creatures on the ground or Climbing. Any creature that ends its turn Flying within the area descends 20 feet. Any creature pushed into a surface by this spell’s winds takes bludgeoning damage as though it had fallen.

The squares at the outside vertical edges of the cylinder prevent creatures from leaving. These squares are greater difficult terrain, and a creature attempting to push through must succeed at an Athletics check or Acrobatics check to Maneuver in Flight against your spell DC to get through. A creature that fails ends its current action but can try again.


Similar Spells

Storm of Vengeance H

AIR ELECTRICITY EVOCATION

Traditions primal

Level 9

Cast [3 Actions] material, somatic, verbal

Range 800 feet

Area 360-foot burst

Duration sustained up to 1 minute


Create a massive, dangerous storm.

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Storm Lord

UNCOMMON AIR DRUID ELECTRICITY EVOCATION

Level 9

Cast [2 Actions] somatic, verbal

Requirements You are outdoors and aboveground.

Area 100-foot emanation

Duration sustained up to 1 minute


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Wall of Wind

AIR EVOCATION

Traditions arcane, primal

Level 3

Cast [3 Actions] material, somatic, verbal

Range 120 feet

Duration 1 minute


Create a wall of gusting winds that hinders movement and ranged attacks.

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Unseasonable Squall

UNCOMMON AIR EVOCATION

Traditions arcane, primal

Level 3

Cast [2 Actions] somatic, verbal

Range 60 feet

Area 20-foot burst

Duration until the start of your next turn


Full Details

Gust of Wind

AIR EVOCATION

Traditions arcane, primal

Level 1

Cast [2 Actions] somatic, verbal

Area 60-foot line

Duration until the start of your next turn


Wind blows out fires and knocks back objects and creatures.

Full Details

Cataclysm

ACID AIR COLD EARTH ELECTRICITY EVOCATION FIRE WATER

Traditions arcane, primal

Level 10

Cast [2 Actions] somatic, verbal

Range 1,000 feet

Area 60-foot burst

Saving Throw basic Reflex


Call an instant, damaging cataclysm.

Full Details

Section 15: Copyright Notice

Pathfinder Adventure Path #151: The Show Must Go On © 2020, Paizo Inc.; Authors: Jason Tondro, with Andrew Mullen, Patrick Renie, David N. Ross, and Michael Sayre

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.