Pathfinder 2 Protection Spell

Protection

SPELL 1
UNCOMMON ABJURATION

Traditions divine, occult

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 creature

Duration 1 minute


You ward a creature against a specified alignment. Choose chaotic, evil, good, or lawful when you cast this spell. The target gains a +1 status bonus to Armor Class and saving throws against creatures and effects of the chosen alignment. This bonus increases to +3 against effects from such creatures that would directly control the target and against attacks made by summoned creatures of the chosen alignment.

This spell gains the trait that opposes the alignment you choseā€”if you choose chaos, this spell gains the lawful trait, and vice versa; if you choose evil, this spell gains the good trait, and vice versa.


Similar Spells

Sanctuary

ABJURATION

Traditions divine, occult

Level 1

Cast [2 Actions] somatic, verbal

Range touch

Area 1 creature

Duration 1 minute


Protect a creature from being attacked.

Full Details

Lock H

ABJURATION

Traditions arcane, divine, occult

Level 1

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 lock, or a door or container with a latch

Duration 1 day


Make a lock hard to open.

Full Details

Alarm H

ABJURATION

Traditions arcane, divine, occult, primal

Level 1

Cast [10 Minutes] material, somatic, verbal

Requirements 3 gp silver bell focus

Range touch

Area 20-foot burst

Duration 8 hours


Be alerted if a creature enters a warded area.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.