Pathfinder 2 Prismatic Spray Spell

Prismatic Spray


Traditions arcane, occult

Cast [2 Actions] somatic, verbal

Area 30-foot cone

A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.

1d8ColorSaveEffect (Traits)
1RedReflex50 fire damage (fire)
2OrangeReflex60 acid damage (acid)
3YellowReflex70 electricity damage (electricity)
4GreenFortitude30 poison damage and enfeebled 1 for 1 minute (poison)
5BlueFortitudeAffected as if by flesh to stone
6IndigoWillConfused, as the warp mind spell (mental)
7VioletWillSlowed 1 for 1 minute; if a critical failure, sent to another plane, as plane shift (teleportation)
8Potent beamAffected by two beams—roll twice, rerolling any duplicates or results of 8

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Sunburst H


Traditions divine, primal

Level 7

Cast [2 Actions] somatic, verbal

Range 500 feet

Area 60-foot burst

Saving Throw Reflex

A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.

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Continual Flame H


Traditions arcane, divine, occult, primal

Level 2

Cast [3 Actions] material, somatic, verbal

Cost 6 gp of ruby dust

Range touch

Targets 1 object

Duration unlimited

A magical flame burns indefinitely.

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Prismatic Wall


Traditions arcane, occult

Level 8

Cast [3 Actions] material, somatic, verbal

Range 120 feet

Duration 1 hour

Form a protective wall with seven chromatic layers.

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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.