Pathfinder 2 Phantasmal Calamity Spell

Phantasmal Calamity

SPELL 6
ILLUSION MENTAL

Traditions arcane, occult

Cast [2 Actions] somatic, verbal

Range 500 feet

Area 30-foot burst

Saving Throw Will


A vision of apocalyptic destruction fills the mind of each creature in the area. The vision deals 11d6 mental damage (basic Will save). On a critical failure, the creature must also succeed at a Reflex save or believe it’s trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it’s also stunned for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the stunned condition.


Heightened (+1) The damage increases by 2d6.


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ILLUSION INCAPACITATION MENTAL

Traditions arcane, occult

Level 6

Cast [2 Actions] material, somatic

Range 120 feet

Area 10-foot burst

Saving Throw Will

Duration sustained up to 1 minute


Make a pattern of lights that dazzles and blinds.

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Repulsion

ABJURATION AURA MENTAL

Traditions arcane, divine, occult

Level 6

Cast [2 Actions] somatic, verbal

Range emanation up to 40 feet

Saving Throw Will

Duration 1 minute


Prevent creatures from approaching you.

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Feeblemind

CURSE ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, occult

Level 6

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration varies


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Dominate H

UNCOMMON ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, occult

Level 6

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration until the next time you make your daily preparations


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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.