Pathfinder 2 Paralyze Spell

Paralyze

SPELL 3
ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, occult

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration varies


You block the target’s motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.

Critical Success The target is unaffected.

Success The target is stunned 1.

Failure The target is paralyzed for 1 round.

Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.


Heightened (7th) You can target up to 10 creatures.


Similar Spells

Charitable Urge

ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, divine, occult

Level 2

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration varies


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Calm Emotions

EMOTION ENCHANTMENT INCAPACITATION MENTAL

Traditions divine, occult

Level 2

Cast [2 Actions] somatic, verbal

Range 120 feet

Area 10-foot burst

Saving Throw Will

Duration sustained up to 1 minute


Suppress strong emotions and hostility.

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Suggestion H

ENCHANTMENT INCAPACITATION LINGUISTIC MENTAL

Traditions arcane, occult

Level 4

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration varies


Suggest a course of action a creature must follow.

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Sleep H

ENCHANTMENT INCAPACITATION MENTAL SLEEP

Traditions arcane, occult

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Area 5-foot burst

Saving Throw Will


Cause creatures in a small area to fall asleep.

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Favorable Review H

UNCOMMON ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, occult

Level 4

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 creature

Saving Throw WIll

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Deja Vu

ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, occult

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Cast [2 Actions] somatic, verbal

Range 100 feet

Targets 1 creature

Saving Throw Will

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Charm H

EMOTION ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, occult, primal

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration 1 hour


A humanoid becomes more friendly to you.

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Section 15: Copyright Notice

Pathfinder Advanced Player's Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.

Pathfinder Adventure Path #152: Legacy of the Lost God © 2020, Paizo Inc.; Authors: Jenny Jarzabski, with Stephen Glicker, Luis Loza, Ron Lundeen, Andrew Mullen, and David N. Ross.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.