Pathfinder 2 Nightmare Spell
Traditions arcane, occult
Cast [10 Minutes] material, somatic, verbal
Targets 1 creature you know by name
Saving Throw Will
Duration 1 day
You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.
Critical Success The target suffers no adverse effects and is temporarily immune for 1 week.
Success The target experiences the nightmares but suffers no adverse effects other than unpleasant memories.
Failure The target experiences the nightmares and awakens fatigued.
Critical Failure The target experiences the nightmares, awakens fatigued, and is drained 2 until it is no longer fatigued.