Pathfinder 2 Nature's Enmity Spell
Nature's EnmitySPELL 9
Cast [2 Actions] somatic, verbal
Range 120 feet
Area 500-foot burst
Targets up to 5 creatures
Duration 10 minutes
Animals and plants in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.
- Vegetation springs up from every surface, giving each target a –10-foot circumstance penalty to its Speed any time it’s adjacent to the plants.
- Aggressive animals attack unpredictably. At the start of its turn, each target rolls a DC 8 flat check. On a failure, it’s attacked by swarming creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save, and it is flat-footed for 1 round on any outcome other than a critical success.
- The target loses any connection to nature or natural creatures. The target has to succeed at a DC 5 flat check when casting any primal spell or the spell fails. Furthermore, animal or plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion.
The GM might decide that you can’t subject some creatures, such as an emissary of a nature deity, to the ire of nature.