Pathfinder 2 Meteor Swarm Spell
Traditions arcane, primal
Cast [2 Actions] somatic, verbal
Range 500 feet
Area 4 40-foot bursts
Saving Throw basic Reflex
You call down four meteors that explode in a fiery blast. Each meteor deals 6d10 bludgeoning damage to any creatures in the 10-foot burst at the center of its area of effect before exploding, dealing 14d6 fire damage to any creatures in its 40-foot burst. The meteors’ central 10-foot bursts can’t overlap, and a creature takes the same amount of fire damage no matter how many overlapping explosions it’s caught in. The saving throw applies to both the bludgeoning and the fire damage.
Heightened (+1) The bludgeoning damage increases by 1d10, and the fire damage increases by 2d6.
Similar Spells
Cataclysm
Traditions arcane, primal
Level 10
Cast [2 Actions] somatic, verbal
Range 1,000 feet
Area 60-foot burst
Saving Throw basic Reflex
Call an instant, damaging cataclysm.
Volcanic Eruption H
Traditions primal
Level 7
Cast [2 Actions] somatic, verbal
Range 120 feet
Area 5-foot radius, 80-foot-tall cylinder
Saving Throw Reflex
Cause massive lava sprays that burn creatures and encase them in rock.
Sunburst H
Traditions divine, primal
Level 7
Cast [2 Actions] somatic, verbal
Range 500 feet
Area 60-foot burst
Saving Throw Reflex
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