Pathfinder 2 Magic Weapon Spell

Magic Weapon

SPELL 1
TRANSMUTATION

Traditions arcane, divine, occult

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 non-magical weapon that is unattended or wielded by you or a willing ally

Duration 1 minute


The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.


Similar Spells

Mending H

TRANSMUTATION

Traditions arcane, divine, occult, primal

Level 1

Cast [10 Minutes] somatic, verbal

Range touch

Targets non-magical object of light Bulk or less


Repair one non-magical item.

Full Details

Sigil H

CANTRIP TRANSMUTATION

Traditions arcane, divine, occult, primal

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 creature or object

Duration unlimited (see below)


Leave a magical mark.

Full Details

Ventriloquism H

AUDITORY ILLUSION

Traditions arcane, divine, occult, primal

Level 1

Cast [2 Actions] somatic, verbal

Duration 10 minutes


Throw your voice.

Full Details

Ray of Enfeeblement

ATTACK NECROMANCY

Traditions arcane, divine, occult

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Fortitude

Duration 1 minute


Sap a creature’s strength.

Full Details

Lock H

ABJURATION

Traditions arcane, divine, occult

Level 1

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 lock, or a door or container with a latch

Duration 1 day


Make a lock hard to open.

Full Details

Fear H

EMOTION ENCHANTMENT FEAR MENTAL

Traditions arcane, divine, occult, primal

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration varies


Frighten a creature, possibly making it flee.

Full Details

Command H

AUDITORY ENCHANTMENT LINGUISTIC MENTAL

Traditions arcane, divine, occult

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration until the end of the target’s next turn


Bid a creature to approach, run, release something, lie prone, or stand up.

Full Details

Alarm H

ABJURATION

Traditions arcane, divine, occult, primal

Level 1

Cast [10 Minutes] material, somatic, verbal

Requirements 3 gp silver bell focus

Range touch

Area 20-foot burst

Duration 8 hours


Be alerted if a creature enters a warded area.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.