Pathfinder 2 Magic Missile Spell

Other Game Systems: Starfinder Magic Missile Spell

Magic Missile

SPELL 1
EVOCATION FORCE

Traditions arcane, occult

Cast [1 to 3 Actions] somatic, verbal

Range 120 feet

Targets 1 creature


You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.


Heightened (+2) You shoot one additional missile with each action you spend.


Similar Spells

Force Bolt H

UNCOMMON ATTACK EVOCATION FORCE WIZARD

Level 1

Cast [1 Action] somatic

Range 30 feet

Targets 1 creature or object


Full Details

Floating Disk

CONJURATION FORCE

Traditions arcane, occult

Level 1

Cast [2 Actions] somatic, verbal

Duration 8 hours


A disk of energy follows you, carrying objects.

Full Details

Shield H

ABJURATION CANTRIP FORCE

Traditions arcane, divine, occult

Cast [1 Action] verbal

Duration until the start of your next turn


A shield of magical force blocks attacks and magic missiles.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.