Pathfinder 2 Mage Hand Spell

Mage Hand

CANTRIP 1
CANTRIP EVOCATION

Traditions arcane, occult

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 unattended object of light Bulk or less

Duration sustained


You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you’re levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.


Heightened (3rd) You can target an unattended object with a Bulk of 1 or less.

Heightened (5th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.

Heightened (7th) The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.


Similar Spells

Telekinetic Projectile H

ATTACK CANTRIP EVOCATION

Traditions arcane, occult

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature


Fling an object at a creature.

Full Details

Prestidigitation

CANTRIP EVOCATION

Traditions arcane, divine, occult, primal

Cast [2 Actions] somatic, verbal

Range 10 feet

Targets 1 object (cook, lift, or tidy only)

Duration sustained


Perform a minor magical trick.

Full Details

Light H

CANTRIP EVOCATION LIGHT

Traditions arcane, divine, occult, primal

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 unattended, non-magical object of 1 Bulk or less

Duration until the next time you make your daily preparations


Make an object glow.

Full Details

Dancing Lights

CANTRIP EVOCATION LIGHT

Traditions arcane, occult, primal

Cast [2 Actions] somatic, verbal

Range 120 feet

Duration sustained


Create four floating lights you can move.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.