Pathfinder 2 Mage Armor Spell

Mage Armor

SPELL 1
ABJURATION

Traditions arcane, occult

Cast [2 Actions] somatic, verbal

Duration until the next time you make your daily preparations


You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.


Heightened (4th) You gain a +1 item bonus to saving throws.

Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.


Similar Spells

Lock H

ABJURATION

Traditions arcane, divine, occult

Level 1

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 lock, or a door or container with a latch

Duration 1 day


Make a lock hard to open.

Full Details

Alarm H

ABJURATION

Traditions arcane, divine, occult, primal

Level 1

Cast [10 Minutes] material, somatic, verbal

Requirements 3 gp silver bell focus

Range touch

Area 20-foot burst

Duration 8 hours


Be alerted if a creature enters a warded area.

Full Details

Sanctuary

ABJURATION

Traditions divine, occult

Level 1

Cast [2 Actions] somatic, verbal

Range touch

Area 1 creature

Duration 1 minute


Protect a creature from being attacked.

Full Details

Protection

UNCOMMON ABJURATION

Traditions divine, occult

Level 1

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 creature

Duration 1 minute


Shield a creature against those of a chosen alignment.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.