Pathfinder 2 Mage Armor Spell
Traditions arcane, occult
Cast [2 Actions] somatic, verbal
Duration until the next time you make your daily preparations
You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.
Heightened (4th) You gain a +1 item bonus to saving throws.
Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.
Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.
Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.
Similar Spells
Lock H
Traditions arcane, divine, occult
Level 1
Cast [2 Actions] somatic, verbal
Range touch
Targets 1 lock, or a door or container with a latch
Duration 1 day
Make a lock hard to open.
Alarm H
Traditions arcane, divine, occult, primal
Level 1
Cast [10 Minutes] material, somatic, verbal
Requirements 3 gp silver bell focus
Range touch
Area 20-foot burst
Duration 8 hours
Be alerted if a creature enters a warded area.
Sanctuary
Traditions divine, occult
Level 1
Cast [2 Actions] somatic, verbal
Range touch
Area 1 creature
Duration 1 minute
Protect a creature from being attacked.
Protection
Traditions divine, occult
Level 1
Cast [2 Actions] somatic, verbal
Range touch
Targets 1 creature
Duration 1 minute
Shield a creature against those of a chosen alignment.