Pathfinder 2 Knock Spell

Other Game Systems: Starfinder Knock Spell

Knock

SPELL 2
TRANSMUTATION

Traditions arcane, occult

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 door, lock, or container

Duration 1 minute


You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check. You can attempt a Thievery check to open the target as part of casting knock, and you add your level even if you’re untrained.

Knock counteracts lock.


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POLYMORPH TRANSMUTATION

Traditions arcane, occult, primal

Level 2

Cast [2 Actions] somatic, verbal

Duration 10 minutes


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TRANSMUTATION

Traditions arcane, divine, primal

Level 2

Cast [2 Actions] somatic, verbal

Range touch

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Duration 10 minutes


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Water Breathing H

TRANSMUTATION

Traditions arcane, divine, primal

Level 2

Cast [1 Minute] somatic, verbal

Range 30 feet

Targets up to 5 creatures

Duration 1 hour


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PLANT POLYMORPH TRANSMUTATION

Traditions primal

Level 2

Cast [2 Actions] somatic, verbal

Duration 8 hours


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TRANSMUTATION

Traditions arcane, primal

Level 2

Cast [2 Actions] somatic, verbal

Range touch

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Duration 10 minutes


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Traditions arcane, primal

Level 2

Cast [2 Actions] somatic, verbal

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PLANT TRANSMUTATION

Traditions primal

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Cast [2 Actions] somatic, verbal

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UNCOMMON POLYMORPH TRANSMUTATION

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Cast [2 Actions] somatic, verbal

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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

Pathfinder Lost Omens World Guide (Second Edition) © 2019, Paizo Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, James L. Sutter.