Pathfinder 2 Implosion Spell

Implosion

SPELL 9
EVOCATION

Traditions arcane, primal

Cast [2 Actions] somatic, verbal

Range 30 feet

Area 1 corporeal creature

Saving Throw basic Fortitude

Duration sustained up to 1 minute


You crush the target by causing it to collapse in on itself, dealing 75 damage. Each time you Sustain the Spell, you must choose a new target to be subject to the same effect; the same creature can never be targeted more than once with a single casting of this spell. You also can’t affect more than one creature per turn with implosion. You can’t target a creature that’s incorporeal, gaseous, or liquid, or one that otherwise lacks a solid form.


Heightened (+1) The damage increases by 10.


Similar Spells

Meteor Swarm H

EVOCATION FIRE

Traditions arcane, primal

Level 9

Cast [2 Actions] somatic, verbal

Range 500 feet

Area 4 40-foot bursts

Saving Throw basic Reflex


Call down four blazing meteors that explode.

Full Details

Storm of Vengeance H

AIR ELECTRICITY EVOCATION

Traditions primal

Level 9

Cast [3 Actions] material, somatic, verbal

Range 800 feet

Area 360-foot burst

Duration sustained up to 1 minute


Create a massive, dangerous storm.

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Weapon of Judgement H

EVOCATION FORCE

Traditions divine

Level 9

Cast [2 Actions] somatic, verbal

Requirements You have a deity.

Range 100 feet

Targets 1 creature

Duration 1 minute


Form a weapon to enforce war or peace.

Full Details

Storm Lord

UNCOMMON AIR DRUID ELECTRICITY EVOCATION

Level 9

Cast [2 Actions] somatic, verbal

Requirements You are outdoors and aboveground.

Area 100-foot emanation

Duration sustained up to 1 minute


Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.