Pathfinder 2 Heal Spell

Heal

SPELL 1
HEALING NECROMANCY POSITIVE

Traditions divine, primal

Cast [1 to 3 Actions] varies

Range varies

Targets 1 willing living creature or 1 undead creature


You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

[one-action] (somatic) The spell has a range of touch.

[two-actions] (verbal, somatic) The spell has a range of 30 feet. If you’re healing a living creature, increase the Hit Points restored by 8.

[three-actions] (material, somatic, verbal) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.


Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.


Similar Spells

Stabilize

CANTRIP HEALING NECROMANCY POSITIVE

Traditions divine, primal

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 dying creature


Stabilize a dying creature.

Full Details

Lay On Hands H

UNCOMMON CHAMPION HEALING NECROMANCY POSITIVE

Level 1

Cast [1 Action] somatic

Range touch

Targets 1 willing living creature or 1 undead creature


Full Details

Heal Animal H

UNCOMMON DRUID HEALING NECROMANCY POSITIVE

Level 1

Cast [1 to 2 Actions] somatic

Range touch or 30 feet (see text)

Targets 1 willing living animal creature


Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.