Pathfinder 2 Gust of Wind Spell

Gust of Wind

SPELL 1
AIR EVOCATION

Traditions arcane, primal

Cast [2 Actions] somatic, verbal

Area 60-foot line

Duration until the start of your next turn


A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line’s opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.

Critical Success The creature is unaffected.

Success The creature can’t move against the wind.

Failure The creature is knocked prone. If it was flying, it suffers the effects of critical failure instead.

Critical Failure The creature is pushed 30 feet in the wind’s direction, knocked prone, and takes 2d6 bludgeoning damage.


Similar Spells

Tempest Surge H

UNCOMMON AIR DRUID ELECTRICITY EVOCATION

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Reflex


Full Details

Parch H

AIR EVOCATION

Domain dust

Level 1

Cast [2 Actions] somatic, verbal

Range 60 feet

Targets 1 creature

Saving Throw Fortitude


Full Details

Wall of Wind

AIR EVOCATION

Traditions arcane, primal

Level 3

Cast [3 Actions] material, somatic, verbal

Range 120 feet

Duration 1 minute


Create a wall of gusting winds that hinders movement and ranged attacks.

Full Details

Unseasonable Squall

UNCOMMON AIR EVOCATION

Traditions arcane, primal

Level 3

Cast [2 Actions] somatic, verbal

Range 60 feet

Area 20-foot burst

Duration until the start of your next turn


Full Details

Cataclysm

ACID AIR COLD EARTH ELECTRICITY EVOCATION FIRE WATER

Traditions arcane, primal

Level 10

Cast [2 Actions] somatic, verbal

Range 1,000 feet

Area 60-foot burst

Saving Throw basic Reflex


Call an instant, damaging cataclysm.

Full Details

Section 15: Copyright Notice

Pathfinder Adventure Path #151: The Show Must Go On © 2020, Paizo Inc.; Authors: Jason Tondro, with Andrew Mullen, Patrick Renie, David N. Ross, and Michael Sayre

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

Pathfinder Lost Omens Gods & Magic (Second Edition) © 2020, Paizo Inc.; Authors: Robert Adducci, Amirali Attar Olyaee, Calder CaDavid, James Case, Adam Daigle, Katina Davis, Leo Glass, Joshua Grinlinton, James Jacobs, Virginia Jordan, Jason Keeley, Jacky Leung, Lyz Liddell, Ron Lundeen, Stephanie Lundeen, Jacob W. Michaels, Matt Morris, Dave Nelson, Samantha Phelan, Jennifer Povey, Jessica Redekop, Nathan Reinecke, Patrick Renie, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Shahreena Shahrani, Isabelle Thorne, Marc Thuot, Jason Tondro, and Diego Valdez.