Pathfinder 2 Glyph of Warding Spell

Glyph of Warding

SPELL 3
ABJURATION

Traditions arcane, divine, occult, primal

Cast [10 Minutes] material, somatic, verbal

Range touch

Area 1 container or a 10-foot-by-10-foot area

Duration unlimited


You craft a trap by binding a hostile spell into a symbol. While Casting this Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored spell must take 3 actions or fewer to cast, have a hostile effect, and target one creature or have an area. You can set a password, a trigger, or both for the glyph. Any creature that moves, opens, or touches the target container or enters the target area that doesn’t speak the password or that matches the trigger activates the glyph, releasing the harmful spell within.

Once a spell is stored in the glyph, the glyph gains all the traits of that spell. If the stored spell targets one or more creatures, it targets the creature that set off the glyph. If it has an area, that area is centered on the creature that set off the glyph. Glyph of warding’s duration ends when the glyph is triggered. The glyph counts as a magical trap, using your spell DC for both the Perception check to notice it and the Thievery check to disable it; both checks require the creature attempting them to be trained in order to succeed.

You can Dismiss glyph of warding. The maximum number of glyphs of warding you can have active at a time is equal to your spellcasting ability modifier.


Similar Spells

Nondetection

UNCOMMON ABJURATION

Traditions arcane, occult, primal

Level 3

Cast [10 Minutes] material, somatic, verbal

Range touch

Targets 1 creature or object

Duration 8 hours


Protect a creature or object from detection.

Full Details

Safe Passage H

ABJURATION

Traditions arcane, divine, primal

Level 3

Cast [3 Actions] material, somatic, verbal

Range touch

Area 10-foot-wide, 10-foot-tall, 60-foot-long section of terrain

Duration sustained up to 1 minute


Full Details

Familiar's Face

DIVINATION SCRYING

Traditions arcane, divine, occult, primal

Level 3

Cast [2 Actions] somatic, verbal

Range 1 mile

Targets 1 willing creature that is your animal companion or familiar

Duration sustained


Full Details

Blindness

INCAPACITATION NECROMANCY

Traditions arcane, divine, occult, primal

Level 3

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Fortitude


Strike a target blind.

Full Details

Section 15: Copyright Notice

Pathfinder Advanced Player's Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.