Pathfinder 2 Foresight Spell
Traditions arcane, divine, occult
Cast [2 Actions] somatic, verbal
Range touch
Targets 1 creature
Duration 1 hour
You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a mental effect. Due to the amount of information this spell requires you to process, you can’t have more than one foresight spell in effect at a time. Casting foresight again ends the previous foresight. While foresight is in effect, the target gains a +2 status bonus to initiative rolls and isn’t flat-footed against undetected creatures or when flanked. In addition, you gain the following reaction.
Foresight [reaction] Trigger The target of foresight defends against a hostile creature or other danger. Effect If the hostile creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the fortune trait. But if the hostile creature or danger is rolling against the target (an attack roll or skill check, for example), that hostile creature or danger rolls twice and uses the lower result, and this spell gains the misfortune trait.
Similar Spells
Read Omens
Traditions divine, occult
Level 4
Cast [10 Minutes] material, somatic, verbal
Get a piece of advice about an upcoming event.
Augury
Traditions divine, occult
Level 2
Cast [10 Minutes] material, somatic, verbal
Predict whether a course of action brings good fortune.
True Target
Traditions arcane, occult
Level 7
Cast [1 Action] verbal
Range 60 feet
Targets 1 creature
Duration until the start of your next turn
Make multiple attacks against a creature especially accurate.