Pathfinder 2 Fire Seeds Spell

Fire Seeds

SPELL 6
EVOCATION FIRE PLANT

Traditions primal

Cast [2 Actions] somatic, verbal

Saving Throw basic Reflex

Duration 1 minute


Four acorns grow in your hand, their shells streaked with pulsing red and orange patterns. You or anyone else who has one of the acorns can toss it up to 30 feet with an Interact action. It explodes in a 5-foot burst, dealing 4d6 fire damage. The save uses your spell DC, even if someone else throws the acorn.

Flames continue to burn on the ground in the burst for 1 minute, dealing 2d6 fire damage to any creature that enters the flames or ends its turn within them. A creature can take damage from the continuing flames only once per round, even if it’s in overlapping areas of fire created by different acorns.

When the spell ends, any remaining acorns rot and turn to ordinary soil.


Heightened (8th) The burst’s damage increases to 5d6, and the continuing flames damage increases to 3d6.

Heightened (9th) The burst’s damage increases to 6d6, and the continuing flames damage increases to 3d6.


Similar Spells

Tangling Creepers

CONJURATION PLANT

Traditions primal

Level 6

Cast [3 Actions] material, somatic, verbal

Range 500 feet

Area 40-foot burst

Duration 10 minutes


Entangle creatures in a burst and concentrate to lash out with immobilizing vines.

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Tree Stride H

UNCOMMON CONJURATION PLANT TELEPORTATION

Traditions primal

Level 5

Cast [1 Minute] material, somatic, verbal


Teleport from tree to tree.

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Plant Form H

PLANT POLYMORPH TRANSMUTATION

Traditions primal

Level 5

Cast [2 Actions] somatic, verbal

Duration 1 minute


Turn into a dangerous plant creature.

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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.