Pathfinder 2 Feeblemind Spell
Other Game Systems: Starfinder Feeblemind Spell
Traditions arcane, occult
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Will
Duration varies
You drastically reduce the target’s mental faculties. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target is stupefied 2 for 1 round.
Failure The target is stupefied 4 with an unlimited duration.
Critical Failure The target’s intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as –5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM’s control.
Similar Spells
Blinding Fury
Traditions divine, occult, primal
Level 6
Cast [reaction] verbal
Trigger A creature damages you.
Range 60 feet
Targets the triggering creature
Saving Throw Will
Duration varies
Dominate H
Traditions arcane, occult
Level 6
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Will
Duration until the next time you make your daily preparations
A humanoid must obey your orders.
Vibrant Pattern
Traditions arcane, occult
Level 6
Cast [2 Actions] material, somatic
Range 120 feet
Area 10-foot burst
Saving Throw Will
Duration sustained up to 1 minute
Make a pattern of lights that dazzles and blinds.