Pathfinder 2 Feeblemind Spell

Other Game Systems: Starfinder Feeblemind Spell

Feeblemind

SPELL 6
CURSE ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, occult

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration varies


You drastically reduce the target’s mental faculties. The target must attempt a Will save.

Critical Success The target is unaffected.

Success The target is stupefied 2 for 1 round.

Failure The target is stupefied 4 with an unlimited duration.

Critical Failure The target’s intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as –5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM’s control.


Similar Spells

Dominate H

UNCOMMON ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, occult

Level 6

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration until the next time you make your daily preparations


A humanoid must obey your orders.

Full Details

Vibrant Pattern

ILLUSION INCAPACITATION MENTAL

Traditions arcane, occult

Level 6

Cast [2 Actions] material, somatic

Range 120 feet

Area 10-foot burst

Saving Throw Will

Duration sustained up to 1 minute


Make a pattern of lights that dazzles and blinds.

Full Details

Subconscious Suggestion H

ENCHANTMENT INCAPACITATION LINGUISTIC MENTAL

Traditions arcane, occult

Level 5

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration varies


Plant a mental suggestion that must be followed when a trigger occurs.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.