Pathfinder 2 Dreamer's Call Spell

Dreamer's Call

FOCUS 4
UNCOMMON CLERIC ENCHANTMENT INCAPACITATION MENTAL

Domain dreams

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration until the end of the target’s next turn


The target becomes distracted and suggestible, inundated by vivid daydreams.

Critical Success The target is unaffected.

Success The target’s attention wavers. It becomes flat-footed and fascinated by its daydreams.

Failure As success, except that you appear in the dream and give a suggestion. This can be to approach you, run away (as if it had the fleeing condition), Release what it’s holding, Drop Prone, or stand in place. The creature follows this course of action as its first action after you Cast the Spell.

Critical Failure As failure, but the target follows the course of action for as many actions as possible for the spell’s duration, and it does nothing else.


Similar Spells

Sweet Dream

UNCOMMON AUDITORY CLERIC ENCHANTMENT LINGUISTIC MENTAL SLEEP

Domain dreams

Level 1

Cast [3 Actions] material, somatic, verbal

Range 30 feet

Targets 1 willing creature

Duration 10 minutes


Full Details

Shared Nightmare

UNCOMMON CLERIC EMOTION ENCHANTMENT INCAPACITATION MENTAL

Domain nightmares

Level 4

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration varies


Full Details

Commanding Lash

UNCOMMON CLERIC ENCHANTMENT INCAPACITATION MENTAL

Domain tyranny

Level 4

Cast [1 Action] verbal

Requirements Your most recent action dealt damage to a target.

Range 100 feet

Targets A creature you dealt damage to on your most recent action.

Saving Throw Will

Duration until the end of the target’s next turn


Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.