Pathfinder 2 Dreamer's Call Spell
Dreamer's CallFOCUS 4
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Will
Duration until the end of the target’s next turn
The target becomes distracted and suggestible, inundated by vivid daydreams.
Critical Success The target is unaffected.
Success The target’s attention wavers. It becomes flat-footed and fascinated by its daydreams.
Failure As success, except that you appear in the dream and give a suggestion. This can be to approach you, run away (as if it had the fleeing condition), Release what it’s holding, Drop Prone, or stand in place. The creature follows this course of action as its first action after you Cast the Spell.
Critical Failure As failure, but the target follows the course of action for as many actions as possible for the spell’s duration, and it does nothing else.