Pathfinder 2 Dominate Spell
Traditions arcane, occult
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Will
Duration until the next time you make your daily preparations
You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn’t act until you issue a new order. The effect depends on its Will save.
Critical Success The target is unaffected.
Success The target is stunned 1 as it fights off your commands.
Failure The target follows your orders but can attempt a Will save at the end of each of its turns. On a success, the spell ends.
Critical Failure As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.
Heightened (10th) The duration is unlimited.
Similar Spells
Feeblemind
Traditions arcane, occult
Level 6
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Will
Duration varies
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Blinding Fury
Traditions divine, occult, primal
Level 6
Cast [reaction] verbal
Trigger A creature damages you.
Range 60 feet
Targets the triggering creature
Saving Throw Will
Duration varies
Vibrant Pattern
Traditions arcane, occult
Level 6
Cast [2 Actions] material, somatic
Range 120 feet
Area 10-foot burst
Saving Throw Will
Duration sustained up to 1 minute
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