Pathfinder 2 Divine Lance Spell

Divine Lance

CANTRIP 1
ATTACK CANTRIP EVOCATION

Traditions divine

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature


You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can’t cast this spell if you don’t have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target’s AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.


Heightened (+1) The damage increases by 1d4.


Similar Spells

Telekinetic Projectile H

ATTACK CANTRIP EVOCATION

Traditions arcane, occult

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature


Fling an object at a creature.

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Ray of Frost H

ATTACK CANTRIP COLD EVOCATION

Traditions arcane, primal

Cast [2 Actions] somatic, verbal

Range 120 feet

Targets 1 creature


Damage a creature with cold.

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Produce Flame H

ATTACK CANTRIP EVOCATION FIRE

Traditions arcane, primal

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature


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Acid Splash H

ACID ATTACK CANTRIP EVOCATION

Traditions arcane, primal

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature or object


Damage creatures with acid.

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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.