Pathfinder 2 Divine Aura Spell
Traditions divine
Cast [2 Actions] somatic, verbal
Area 10-foot emanation
Targets allies in the area
Duration sustained up to 1 minute
Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area.
Choose an alignment your deity has (chaotic, evil, good, or lawful). You can’t cast this spell if you don’t have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. The bonuses granted by the spell increase to +2 against attacks by—and effects created by—creatures with an alignment opposite to the spell (lawful if you chose chaotic, evil if you chose good). These bonuses increase to +4 against effects created by such creatures that attempt to impose the controlled condition on a target of your divine aura, as well as against attacks made by creatures summoned by anything opposite in alignment to your divine aura.
When a creature of opposite alignment hits a target with a melee attack, the creature must succeed at a Will save or be blinded for 1 minute. It’s then temporarily immune for 1 minute.
The first time you Sustain the Spell each round, the divine aura’s radius grows 10 feet.
Similar Spells
Antimagic Field
Traditions arcane, divine, occult, primal
Level 8
Cast [3 Actions] material, somatic, verbal
Area 10-foot emanation
Duration sustained up to 1 minute
Magic doesn’t function in an area around you.
Prismatic Wall
Traditions arcane, occult
Level 8
Cast [3 Actions] material, somatic, verbal
Range 120 feet
Duration 1 hour
Form a protective wall with seven chromatic layers.
Mind Blank
Traditions arcane, occult
Level 8
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Duration until the next time you make your daily preparations
Protect a creature from mental magic and some divinations.