Pathfinder 2 Disrupting Weapons Spell

Disrupting Weapons

SPELL 1
NECROMANCY POSITIVE

Traditions divine

Cast [2 Actions] somatic, verbal

Range touch

Targets up to two weapons, each of which must be wielded by you or a willing ally, or else unattended

Duration 1 minute


You infuse weapons with positive energy. Attacks with these weapons deal an extra 1d4 positive damage to undead.


Heightened (3rd) The damage increases to 2d4 damage.

Heightened (5th) Target up to three weapons, and the damage increases to 3d4 damage.


Similar Spells

Heal H

HEALING NECROMANCY POSITIVE

Traditions divine, primal

Level 1

Cast [1 to 3 Actions] varies

Range varies

Targets 1 willing living creature or 1 undead creature


Positive energy heals the living or harms the undead, either a single creature or all in a burst.

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Disrupt Undead H

NECROMANCY POSITIVE

Traditions divine, primal

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 undead creature

Saving Throw Fortitude


Damage undead with positive energy.

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Stabilize

CANTRIP HEALING NECROMANCY POSITIVE

Traditions divine, primal

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 dying creature


Stabilize a dying creature.

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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.