Pathfinder 2 Disrupt Undead Spell

Disrupt Undead

CANTRIP 1
NECROMANCY POSITIVE

Traditions divine, primal

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 undead creature

Saving Throw Fortitude


You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.


Heightened (+1) The damage increases by 1d6.


Similar Spells

Heal H

HEALING NECROMANCY POSITIVE

Traditions divine, primal

Level 1

Cast [1 to 3 Actions] varies

Range varies

Targets 1 willing living creature or 1 undead creature


Positive energy heals the living or harms the undead, either a single creature or all in a burst.

Full Details

Stabilize

CANTRIP HEALING NECROMANCY POSITIVE

Traditions divine, primal

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 dying creature


Stabilize a dying creature.

Full Details

Lay On Hands H

UNCOMMON CHAMPION HEALING NECROMANCY POSITIVE

Level 1

Cast [1 Action] somatic

Range touch

Targets 1 willing living creature or 1 undead creature


Full Details

Heal Animal H

UNCOMMON DRUID HEALING NECROMANCY POSITIVE

Level 1

Cast [1 to 2 Actions] somatic

Range touch or 30 feet (see text)

Targets 1 willing living animal creature


Full Details

Disrupting Weapons H

NECROMANCY POSITIVE

Traditions divine

Level 1

Cast [2 Actions] somatic, verbal

Range touch

Targets up to two weapons, each of which must be wielded by you or a willing ally, or else unattended

Duration 1 minute


Weapons deal positive damage to undead.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.