Pathfinder 2 Disintegrate Spell
Other Game Systems: Starfinder Disintegrate Spell
Traditions arcane
Cast [2 Actions] somatic, verbal
Range 120 feet
Targets 1 creature or unattended object
Saving Throw Fortitude
You fire a green ray at your target. Make a spell attack. You deal 12d10 damage, and the target must attempt a basic Fortitude save. On a critical hit, treat the save result as one degree worse. A creature reduced to 0 HP is reduced to fine powder; its gear remains.
An object you hit is destroyed (no save), regardless of Hardness, unless it’s an artifact or similarly hard to destroy. A single casting can destroy no more than a 10-foot cube of matter. This automatically destroys any force construct, such as a wall of force.
Heightened (+1) The damage increases by 2d10.
Similar Spells
Wall of Force H
Traditions arcane, occult
Level 6
Cast [3 Actions] material, somatic, verbal
Range 30 feet
Duration 1 minute
Create an invisible and durable wall of magical force.
Chain Lightning H
Traditions arcane, primal
Level 6
Cast [2 Actions] somatic, verbal
Range 500 feet
Targets 1 creature, plus any number of additional creatures
Saving Throw Reflex
Lightning jumps from creature to creature.
Stone Tell
Traditions divine, primal
Level 6
Cast [2 Actions] somatic, verbal
Duration 10 minutes
Speak to spirits within natural stone.
Fire Seeds H
Traditions primal
Level 6
Cast [2 Actions] somatic, verbal
Saving Throw basic Reflex
Duration 1 minute
Create a positive energy field that heals those within.
Blade Barrier H
Traditions divine
Level 6
Cast [3 Actions] material, somatic, verbal
Range 120 feet
Duration 1 minute
Form a wall of swords made of force.